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How Tabletop Simulator can grow a Community

Tabletop Simulator is a great tool, for playtesting, prototyping, and as it so happens, marketing! I always wondered (and so did many of my peers) how TTS could exist. To put it bluntly, if you boil it down, a lot of people use it to "pirate" board games. I only say this because if you were to describe a program that gave you entertainment media you would usually pay for, for free, they would also say it was piracy. Yet TTS is allowed to exist, and other similar programs have spawned (BGA for example). After the Kickstarter for Fatal Knockout died down, I finally understood why. The Crab Studios Discord server currently boasts over 100 members, with a very active core number of people. However, before the FKO Kickstarter, this number was more like 20-25 people. Why the sudden jump? Turns out it was because of the Tabletop Simulator version of Fatal Knockout.

With the inclusion of a link to the official Steam workshop page on the Kickstarter, more people than I thought went to the page, and subscribed to the game. The workshop version is currently sitting at over 500 subscribers (with no additional marketing whatsoever).

With the addition of a link to the Discord server written on the table, people started joining and joining fast. Now it goes without mentioning that FKO lends itself well to community growth, as it promotes competitive play within the fibers of its design, but also it's two-player, meaning there is less friction to finding someone to play with than say a 2-4 player game that really is at its best at four players.

From this whole cycle of Kickstarter to TTS to Discord, the hope is for the next Kickstarter that it loops back around and players who have been trickling into the community take a look at the Kickstarter and consider backing. But even without that, one thing that the TTS version of FKO has done is grow and nurture a healthy community around the company.

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